Learn Craps Video Source And Information:
Uncle Angelo Double D Craps Betting Method With New Tweak Color Up With This System Session 2
I named this betting method Double D because it is a double d’alembert negative progression on the craps 6 and 8.
Uncle Angelo Double D Craps Betting Method Color Up With This System
An interesting facet of the d’Alembert is it doesn’t matter in what order wins and losses are, like flat betting. The only thing that matters in terms of session results is the number of wins and losses. The d’Alembert can show a profit even when losses outnumber wins, as long as the disparity isn’t too much. The following table shows the net win according to various totals of wins and losses. For example, the player can have 22 wins and 28 losses and still show a profit of one unit. This was taken from the wizard of odds web site.
Craps is an exciting, fast-paced, action-packed game utilizing a pair of dice. Here are some basics to get you started shooting Craps.
One player, known as the “shooter,” throws the dice. All wagers must be placed before the shooter throws the dice. The types of wagers that can be made are:
An even money bet, made on the first roll of the dice (known as the “come out roll”). You win if a 7 or 11 roll, or lose if 2, 3, or 12 roll (known as “craps”). Any other number that rolls becomes the “point” and the point must roll again before a 7 to win.
Don’t Pass Line
An even money bet, which is the opposite of the pass line. You lose on the “come out” roll if the shooter rolls a 7 or 11. You win on a 2 or 3 (12 is a tie). Once a point is established, you lose if the point is thrown and win if a 7 rolls.
Made anytime after the first roll when a shooter has a point to make. You win on a 7 or 11 and lose on a 2, 3 or 12. Any other number becomes your “come point” and must be repeated for you to win before a 7 rolls.
Don’t Come Bets
Made anytime after the first roll when a shooter has a point to make. It is the opposite of the come bet. You win if 2 or 3 roll (12 is a tie), and lose if 7 or 11 roll. Any other number rolled becomes your “come point” and if repeated you lose. If a 7 rolls you win.
Once a point is made on the first roll or a come point on a succeeding roll, you may take the odds and win if the point or come points are made before a 7. Payoffs are: 2 to 1 on 4 and 10, 3 to 2 for 5 and 9, 6 to 5 on 6 and 8. “Don’t pass” or “don’t come” bets are in reverse: you must lay the odds in order to win.
Once a shooter makes a point, you may make a “place bet” on numbers 4, 5, 6, 8, 9, and 10. If the shooter rolls any of these numbers before a 7, you win the following payoffs: 9 to 5 on 4 and 10, 7 to 5 on 5 and 9, and 7 to 6 on 6 and 8.
A “place bet” may be taken off anytime before the next roll.
A one roll bet. You win even money on 3, 4, 9, 10 and 11. You win 2 to 1 on 2. You win 3 to 1 on 12. You lose on 5, 6, 7 or 8.
These bets are found in the center of the table and are one-roll bets. You are betting that on the very next roll of the dice any of these numbers will come up:
Any Craps (2, 3 or 12) pays 8 for 1
Aces (2) or Twelve (12) pays 31 for 1
Ace-Deuce (3) or Eleven (11) pays 16 for 1
Seven (7) pays 5 for 1
A Hardway bet is not a one-roll bet. You are betting that the shooter rolls a pair. Hardways win if the dice roll as a pair and lose if a 7 rolls or if the number is thrown “the easy way.” Example: If you bet a hard 8 and thedice roll 4,4 you win. If the dice roll “easy” 5,3 or 6,2 you lose.
Hard Four or Ten pays 8 for 1
Hard Six or Eight pays 10 for 1
Hop Bets are a one roll bet on a specific combination of the dice. You are literally betting on what you think the very next roll of the dice will be.
If you think the next roll is going to be a (6, 3), you would tell the dealer that you want the 6 and 3 hopping. Hop bets pay 31 for 1 or 16 for 1 depending on the combination that you choose.