Boxxle/Sokoban – From GameMaker Studio 2 To C++/SFML Game Engine – Part 16

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This is one in a series of videos you can view at your leisure to learn game design and development using the GameMaker Studio software suite. This video will focus on all the major gameplay elements for the actual game! We also need to add functionality to the room and object classes to make this work. We are very close to finally being completed!

Bradley Sward is currently an Associate Professor at the College of DuPage in suburban Chicago, Illinois. He has earned a Masters degree in Software Engineering from DePaul University, a Masters degree in Computer Science from the University of Illinois at Springfield, and two Bachelors degrees in Computer Science and Molecular Biology from Benedictine University. Prior to teaching, Bradley worked for five years in the field of casino gaming on a variety of video slot machine and poker games. The Village People have been permanently etched into his brain.

Source: YouTube

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Boxxle/Sokoban – From GameMaker Studio 2 To C++/SFML Game Engine – Part 16